Firewall is a TouchDesigner based realtime fire simulation . It allows spectators to step into a digitized hell – burning in an eternal flame of zero’s and one’s.
live visuals with firewall.
image credit: Jolly Schwarz
Behind the Pixels
Firewall is a navier-stokes-based fluid simulation. It extracts player-data from a MS Kinect, then feeds it into the simulation wich runs on a GPU via openGL. The source code for the simulation was created by Kurt Kaminski and can be found here.